Robotron 64 review – how does it play today?

by Martin Watts, 26 May 2019

Robotron 64 title screen

Robotron 64 was one of many arcade remakes released by Midway Games in the late ’90s. Unfortunately, it failed to capture the attention of most N64 owners.

It’s not surprising given it was up against the likes of Diddy Kong Racing, Star Fox 64 and GoldenEye 007 when it released in early 1998.

It may not have been worth a punt over 20 years ago. But what about now? Have players been missing out on an unknown gem in the N64’s library all this time?

What’s Robotron 64 about?

It is the year 2084. Humankind has achieved a tremendous technological feat by creating the Robotrons, a race of vastly superior machines.

The Robotrons are so advanced that they quickly conclude the human race is inefficient and must, therefore, be destroyed.

Robotron 64 for N64 (wave 79)

This is where you come in. Playing as a genetically enhanced superhuman scientist, it’s up to you to save the last human family from extinction. No pressure, right?

Robotron 64 is, in fact, a 3D remake of the 1982 arcade game Robotron 2084.

Robotron 64 close-up camera angle (N64)

True to the original game, it’s a multi-directional shooter in which you must destroy all on-screen enemies before they exterminate you.

There are 200 levels, and ultimately the goal is to reach the end while earning the highest possible score along the way.

Live. Die. Repeat.

Although it has many levels for you to complete, Robotron 64 remains a very similar experience from start to finish.

Each wave, as the game calls it, is set in a square or octagonal arena. There are dozens of enemies on screen at any one time, and nearly all levels have human characters for you to rescue.

Octagonal arena in Robotron 64's 66th stage (Nintendo 64)

Saving humans isn’t required, but doing so earns you a lot of points. And points mean prizes in the form of extra lives.

There are many different types of Robotrons to defeat, although they largely fall into two categories: Grunts and Hulks.

Fighting Jetpack Grunts in Robotron 64 on N64.

Grunts are weak, but attack in large numbers and try to swarm you. Hulks, on the other hand, are indestructible, and usually focus on hunting down humans within the arena.

That said, they’ll happily dispose of you if you get too close.

Death by rocket in Robotron 64 for Nintendo 64

To top it off, you have enemies that can spawn minions, or even turn the humans against you.

As a result, Robotron 64 is often a very chaotic experience – and intentionally so. It overwhelms you with so much on-screen action, making encounters tense and exciting in the moment.

Battling tanks in Robotron 64 for Nintendo 64

Despite this, most levels are not memorable in the slightest. Over the course of the game, you regularly see the same grouping of enemies rolled out again and again.

More specifically, there isn’t enough variation between enemies to fundamentally change how you approach the game.

Battling the Brains as they mutate humans into enemies in Robotron 64

For the most part, running around the outskirts of the arena and shooting inwards is almost always the best tactic.

You can also switch between different camera angles. But all of them, except for the default view, are useless to the point of being a hindrance.

Using the impractical close-up camera angle in Robotron 64

Robotron 64 also takes far too long to get going. You can easily clear the first 50 waves on normal difficulty without much trouble.

So even if you’re an ardent shoot-em-up fan, you may find the experience gets a bit too repetitive very quickly.

Mixing it up

Thankfully, Robotron 64 offers a small amount of variety from time to time.

Every 20 levels you get given a bonus challenge to beat. You can’t die during these, and the goal is to destroy as many enemies as possible.

Spheroids bonus stage in Robotron 64 for Nintendo 64

They’re a nice distraction, and it’s satisfying when you destroy an entire squad and earn bonus points for it. It’s just a shame these levels don’t break up the main action a little more often.

Robotron 64 also has boss fights, although there are only two of them.

It’s baffling that the developers didn’t create more of these. They could’ve been a great way to inject some novel ideas into the gameplay.

Boss battle in Robotron 64 for N64.

On the plus side, the game’s range of power-ups is a bit more substantial. Not only that, but often the key is choosing to use them at the right time.

For example, the flamethrower makes short work of Mega Brains – the toughest enemies in the game. And being able to simultaneously shoot in three or four directions is a blessing during the most hectic moment of a wave.

One joystick or two?

Robotron 64 is one of the few N64 games to support two joysticks per player.

When using a single controller, you can move with the stick and aim in eight directions with the C buttons. It’s also possible to swap these around.

Robotron 64 control setup menu enables one player to use two joysticks.

However, plug in two N64 controllers and you can use a stick for each action.

It’s a tad indulgent, but also advantageous. The joysticks offer analog control, meaning it’s possible to shoot or move in more than eight directions.

It doesn’t make a huge difference in terms of movement. But being able to aim more precisely in later stages can mean the difference between life and death.

Bugs appearing for the first time in Robotron 64's 90th stage

Minimal multiplayer

Robotron 64 really misses a trick when it comes to its multiplayer mode.

Up to two players can compete against one another by taking it in turns to play through the game. That’s it.

Using the flamethrower in Robotron 64 for Nintendo 64

You can’t play together cooperatively, unless you opt to use two controllers to control the same character. And even then, it’s not as fun.

Only when a player dies does the other one get to have a go. Given how easy it is to get pretty far into the game before dying, this makes the experience quite dull for the waiting player.

using the triple shot power-up in Robotron 64 for Nintendo 64.

Robotron 64’s technical performance

What it lacks in graphical detail, Robotron 64 makes up for with the sheer amount of enemies and hazards it shows on screen at the same time.

Characters are made up of very few polygons and sport little in the way of textures. It doesn’t really matter seeing as you only notice this when using the (impractical) close-up camera angle.

Shooting Grunts while trying to rescue humans in Robotron 64 for the N64.

The reduced detail is no doubt Robotron 64’s way of keeping the gameplay smooth. And, for the most part it manages this with only slight frame-rate dips occasionally.

Playing on a CRT TV provides the sharpest experience.

Multiple Mega Brains attack in Robotron 64 for N64.

Even on an UltraHDMI N64 the visuals are blurry. But they’re least more vibrant than when playing on an LCD/LED TV through a standard composite connection.

Regardless of display, some characters and objects are very hard to see due to their size. In particular, humans are very thin – meaning the game may not be accessible enough for some players.

Racking up lots of points in a game of Robotron 64


Over 20 years later, it’s easy to see why Robotron 64 was passed up by so many N64 owners back in the day.

The core gameplay is decent enough. But the game just takes too long before it starts to deliver even a moderate challenge.

And while there may be a whopping 200 levels, this doesn’t result in a better experience. That’s because the game recycles the same groupings of enemies over and over again – to the point where it starts to feel too repetitive even for a simple arcade game.

Still, if you’re a big fan of the genre then Robotron 64 may prove addicting and entertaining enough with its straightforward, yet often chaotic action. It also runs smoothly for the most part, which certainly helps make it easier to play today.



  • Twin-controller setup works really well
  • Game runs smoothly despite lots of on-screen objects and effects at any one time
  • Fun power-ups that often require tactical usage
  • Poor camera angles
  • Levels are samey and unforgettable
  • Gameplay doesn't get challenging quickly enough
  • Small character and object models are difficult to see on all displays
  • Not enough gameplay variety
  • Multiplayer offering is bare bones
  • Only two boss fights!

N64 Today's reviews focus on whether a game is still enjoyable to play today. As a result, they do not factor a game’s development history, impact or legacy into the final score. Find out more about the review scoring system.

Martin Watts

Martin has been running N64 Today since it began in 2017. He has also written for Nintendo Life and Time Extension, and appeared in the 2022 documentary GoldenEra. He got the Nintendo 64 as a Christmas present back in 1997 and it's been his favourite console ever since. His favourite N64 game is Goemon's Great Adventure.