Mario Kart 64’s 3D tracks impressed gamers the world over back in 1996/97, but how do they hold up over two decades later?
We’ve drawn up a list of all 16 Mario Kart 64 tracks, ranking them from worst to best based on how enjoyable they are today.
What do you think the best Mario Kart 64 track is? Let us know in our poll.
Is Mario Kart 64 still fun to play over 20 years later? Find out with our Mario Kart 64 review
Mario Kart 64 tracks – ranked worst to best
16. Choco Mountain
Choco Mountain sits at the bottom of our list because it’s just so dull. With the exception of a few falling boulders (which rarely present a problem), there’s simply nothing exciting or interesting about this track. Part of the track doesn’t feature a barrier at 100cc level and above, meaning it’s possible to fall off and lose a lot of progress. But it’s more annoying than fun.
15. Banshee Boardwalk
Despite doing a good job of delivering an eerie atmosphere, Banshee Boardwalk is far from a thrilling experience. There’s little in the way of hazards and obstacles, and the only real challenge is staying on the track due to most of the track not having any barriers. For experienced Mario Kart 64 players, it’s pretty straightforward; for everyone else, it’s a case of spending most of the race being fished out of the water by Lakitu.
14. Rainbow Road
It’s super colourful and the music is enchanting, but otherwise Rainbow Road is too long, relatively featureless and not that visually impressive. It’s possible to skip a lot of the track by making a leap of faith near the starting line, but that’s about as exciting as it get.
Rainbow Road appeared again in F-Zero X, where it’s a lot more challenging and not nearly as long thanks to those super-fast vehicles!
13. Luigi Raceway
Luigi Raceway’s position in our list is a little unfortunate, as the track ultimately delivers what it sets out to do. It’s the first track of the game, and so it’s meant to be simple and straightforward.
12. Koopa Troopa Beach
A tropical beach should inspire all sorts of ideas for track features and obstacles, and yet Koopa Troopa Beach is pretty mediocre. There are palm trees and pesky crabs to slow you down, but otherwise this course is overly reliant on ramps that don’t seem to do anything other than host item boxes.
There is one exception: one ramp leads to a hidden cave that acts as a shortcut. Successfully make the jump and you’ll pop out of a waterfall; it’s a great way to climb up the positions or further cement your lead.
11. Mario Raceway
There’s very little in the way of obstacles, but Mario Raceway features a lot of tight, challenging turns – it’s a great way to finish off Flower Cup! Sticking to the meandering track is tough, but with a tactical mushroom-enabled speed boost or Super Star you can cut corners and overtake opponents.
10. Sherbet Land
This arctic course looks lovely, especially as you can see your character’s reflection in the ice. Penguins feature throughout, acting as moving obstacles that are very good at getting in your way. It’s not the easiest track either, featuring some pretty tight turns. Miss these and you’ll sink into freezing water and be returned to the track as a block of ice!
9. Kalimari Desert
Oddly enough, Kalimari Desert has nothing to do with squid. What it does have though is a train. And not just any train – a steam train, complete with five carriages! There are two railway crossings that can cause absolute mayhem if a big pack of racers gets to it at the same time as the train. If you’re not fussed about racing – or health and safety – then you can also go for a ride along the tracks and explore the tunnel that the train goes through.
Sadly, the rest of the track isn’t particularly interesting or challenging. The biggest issue, however, is that the train loses all of its carriages in multiplayer with three or more players due to hardware limitations. In two player it only has one. It’s a shame because not only does it look cool, but it also means it’s no longer much of a hazard.
8. Wario Stadium
Wario Stadium is a faithful tribute to real-world dirt bike stadiums, featuring all the bumps and jumps you’d typically expect. The massive jump that sits about two-thirds of the way round the track presents a great make-it-or-break moment: players can screw one another over with a well-timed projectile or lightning bolt power-up, forcing them to then redo a considerable portion of the track.
Nevertheless, Wario Stadium’s sheen has rubbed off over 20 years later. The ups and downs just aren’t very impressive anymore, and the track is also a bit too long for our liking.
7. Yoshi Valley
Featuring multiple paths for racers to take, while keeping everyone’s position a secret, Yoshi Valley’s novel concept works for the most part. If you know the track well (who doesn’t by now?) then it’s very easy to work out where you are in the race. Still, very few of Mario Kart 64’s other tracks present you with a choice of route, and it’s fun working out the one that’s best for you.
6. Frappe Snowland
Don’t let the upbeat soundtrack and charming snowy scenery fool you: Frappe Snowland is a downright vicious course thanks to an army of snowmen that litter the track at the midway point. Navigating this treacherous gauntlet is anything but easy with Mario Kart’s unwieldy controls, and it’s amazing how quickly this part alone can change the outcome of a race.
5. D.K.’s Jungle Parkway
This track does a great job of capturing the excitement of driving through a jungle. There’s a huge jump across the river, a paddle steamer, a (surprisingly secure) rope bridge, a cave, and restless natives who throw stones at you should you go off-track. If only you could go for a ride on the boat.
4. Moo Moo Farm
Mario Kart 64’s second track may look relatively simple, but it’s got a great risk/reward element built into it. Many of the inner corners are riddled with Monty Moles, who jump out of the ground into oncoming racers. If you can navigate these successfully then you may shave a few seconds off your time and overtake opponents in the process.
3. Royal Raceway
Royal Raceway is a fun and colourful track that’s befitting of its name, mainly because it features Princess Peach’s Castle from Super Mario 64. You can go off course and even have a little drive around the castle grounds, although sadly there’s no way to get inside. The track’s layout features tricky turns, a huge jump and there’s a lake you can fall into if you’re not careful.
2. Bowser’s Castle
Surprisingly mobile Thwomps await you in the castle’s hallways, ready to block your route and pound you into the ground. Once you’ve made it through, you have to traverse a slim bridge over a pool of lava (not ideal with lots of racers on it at the same time), before driving down steps and out into the courtyard. You then spiral up and around one of the towers before attempting the final stretch – just make sure you don’t go the wrong way!
Bowser’s Castle may not be particularly impressive in terms of visuals, but it constantly provides excitement and challenge with its varied and hazardous route.
1. Toad’s Turnpike
This was the track that turned heads back in 1997, and with good reason. Toad’s Turnpike is a race track set within an already very busy motorway. Such a concept can only result in calamity, as Mario and friends constantly crash into vehicles. It’s just as well they’re going with the flow of traffic…
Or perhaps not! The traffic in Toad’s Turnpike will in fact travel in the opposite direction if you play it in Mario Kart 64’s mirror mode. It’s considerably more chaotic, and if you’re not careful you can end up getting hit by multiple vehicles in a row. It’s still a riot to play in multiplayer, and definitely the best track in the game.