Mario comes to Hyrule in new Super Zelda 64: Ocarina of Time mod

by Martin Watts, 27 March 2018

Super Zelda 64: Ocarina of Time mod by Kaze Emanuar

Super Zelda 64: Ocarina of Time, now known as Super Mario 64: Ocarina of Time, is finally available to download.

You can download the ROM from Kaze Emanuar’s Google Drive. It is not EverDrive 64 compatible, so you have to play it in an emulator.

Check out the mod’s launch trailer:

Original story, published 25 January 2018:

Merging classic N64 games together seems to be a popular venture in the N64 modding community at the moment. Last week, we were treated to a first look at Super Banjo-Kazooie 64 REDUX, and the hilarious GoldenEye with Mario Characters mod the week before that.¬†This week, it’s Super Zelda 64: Ocarina of Time.

Currently in development for PC by Kaze Emanuar, the modder behind the popular Super Mario 64 Online mod, Super Zelda 64: Ocarina of Time inserts the world of Hyrule, as it was in The Legend of Zelda: Ocarina of Time, into Super Mario 64.

Kaze has released a YouTube video on his channel, providing a brief overview of the mod, as well as some early footage.

In Super Zelda 64: Ocarina of Time, you get to explore Hyrule’s overworld and dungeons as Mario.

Hyrule’s iconic locations have been modified both thematically and from a design perspective to accommodate the 3D platforming gameplay of Super Mario 64.

Despite some similarities in places, The Legend of Zelda: Ocarina of Time and Super Mario 64 are generally very different games, and so importing Hyrule into the Super Mario 64 engine doesn’t automatically result in a great gameplay experience.

As a result, Kaze has made a number of modifications to aid the flow of gameplay.

For example, you can use S blocks (as seen in Paper Mario) that are dotted around the overworld to save both your progress and your location, meaning you won’t have to always travel all the way back from Kokiri Forest or the Temple of Time every time you boot up the game.

To get around Mario not having access to an ocarina for fast travel, Kaze has modified fairy fountains so that they now act as warp stations.

Emanuar says in the video that the plan is to have 150 stars in the final game, but a tweet from yesterday suggests that the final number may in fact be as high as 160.

There isn’t a confirmed release date yet, but Kaze foresees Super Zelda 64: Ocarina of Time taking at least another two months, if not longer. If you want to keep an eye on the mod’s development, you can follow Kaze on Twitter.

It is not known if Super Zelda 64: Ocarina of Time will eventually be playable on EverDrive 64, but it seems unlikely given how many Super Mario 64 mods are incompatible with original hardware.

Source: Polygon
Image credit: Kaze Emanuar